Add ScreenBounds method to IRender interface.

This method is expected to return Rectangles that cover
the region where Renderables returned by Render may exist.
This commit is contained in:
Paul Chote
2017-12-05 17:40:45 +00:00
committed by reaperrr
parent 46f6263061
commit 86bfe28ade
15 changed files with 133 additions and 5 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits.Render;
@@ -189,7 +190,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
var pal = wr.Palette(Info.MuzzlePalette);
@@ -199,6 +200,12 @@ namespace OpenRA.Mods.Common.Traits
yield return r;
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Muzzle flashes don't contribute to actor bounds
yield break;
}
protected override void Tick(Actor self)
{
base.Tick(self);