Add ScreenBounds method to IRender interface.

This method is expected to return Rectangles that cover
the region where Renderables returned by Render may exist.
This commit is contained in:
Paul Chote
2017-12-05 17:40:45 +00:00
committed by reaperrr
parent 46f6263061
commit 86bfe28ade
15 changed files with 133 additions and 5 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
@@ -216,6 +217,25 @@ namespace OpenRA.Mods.Common.Traits
return renderables[template];
}
public IEnumerable<Rectangle> ScreenBounds(Actor self, WorldRenderer wr)
{
foreach (var kv in footprint)
{
var xy = wr.ScreenPxPosition(wr.World.Map.CenterOfCell(kv.Key));
var size = wr.Theater.TileSprite(new TerrainTile(template, kv.Value)).Bounds.Size;
// Add an extra pixel padding to avoid issues with odd-sized sprites
var halfWidth = size.Width / 2 + 1;
var halfHeight = size.Height / 2 + 1;
yield return Rectangle.FromLTRB(
xy.X - halfWidth,
xy.Y - halfHeight,
xy.X + halfWidth,
xy.Y + halfHeight);
}
}
void KillUnitsOnBridge()
{
foreach (var c in footprint.Keys)