Add ScreenBounds method to IRender interface.

This method is expected to return Rectangles that cover
the region where Renderables returned by Render may exist.
This commit is contained in:
Paul Chote
2017-12-05 17:40:45 +00:00
committed by reaperrr
parent 46f6263061
commit 86bfe28ade
15 changed files with 133 additions and 5 deletions

View File

@@ -75,5 +75,11 @@ namespace OpenRA.Mods.Common.Traits
yield return new TextRenderable(font, center, 0, info.Color, info.Type);
}
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// World-actor render traits don't require screen bounds
yield break;
}
}
}

View File

@@ -54,5 +54,11 @@ namespace OpenRA.Mods.Common.Traits.Render
return new IRenderable[] { new TextRenderable(font, effectPos, 0, color, name) };
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Name tags don't contribute to actor bounds
yield break;
}
}
}

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
@@ -181,6 +182,13 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
public virtual IEnumerable<Rectangle> ScreenBounds(Actor self, WorldRenderer wr)
{
foreach (var a in anims)
if (a.IsVisible)
yield return a.Animation.ScreenBounds(self, wr, info.Scale);
}
void ITick.Tick(Actor self)
{
Tick(self);

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
@@ -91,7 +92,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
protected PaletteReference colorPalette, normalsPalette, shadowPalette;
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
if (initializePalettes)
{
@@ -108,6 +109,14 @@ namespace OpenRA.Mods.Common.Traits.Render
colorPalette, normalsPalette, shadowPalette) };
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
var pos = self.CenterPosition;
foreach (var c in components)
if (c.IsVisible)
yield return c.ScreenBounds(pos, wr, info.Scale);
}
public string Image { get { return info.Image ?? self.Info.Name; } }
public void Add(ModelAnimation v) { components.Add(v); }
public void Remove(ModelAnimation v) { components.Remove(v); }

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -86,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits.Render
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
foreach (var arm in armaments)
{
@@ -103,6 +104,12 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Muzzle flashes don't contribute to actor bounds
yield break;
}
void ITick.Tick(Actor self)
{
foreach (var a in anims.Values)

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
@@ -154,7 +155,7 @@ namespace OpenRA.Mods.Common.Traits.Render
shadow.Tick();
}
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
if (info.ShadowImage == null)
return Enumerable.Empty<IRenderable>();
@@ -170,5 +171,21 @@ namespace OpenRA.Mods.Common.Traits.Render
var palette = wr.Palette(info.ShadowPalette);
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true) };
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
if (info.ShadowImage == null)
return Enumerable.Empty<Rectangle>();
if (IsTraitDisabled || self.IsDead || !self.IsInWorld)
return Enumerable.Empty<Rectangle>();
if (self.World.FogObscures(self))
return Enumerable.Empty<Rectangle>();
var dat = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
return new Rectangle[] { shadow.ScreenBounds(wr, pos, info.ShadowOffset, 1) };
}
}
}

View File

@@ -75,6 +75,12 @@ namespace OpenRA.Mods.Common.Traits.Render
return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Text decorations don't contribute to actor bounds
yield break;
}
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
{
return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;