Add ScreenBounds method to IRender interface.
This method is expected to return Rectangles that cover the region where Renderables returned by Render may exist.
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -86,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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{
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foreach (var arm in armaments)
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{
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@@ -103,6 +104,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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{
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// Muzzle flashes don't contribute to actor bounds
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yield break;
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}
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void ITick.Tick(Actor self)
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{
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foreach (var a in anims.Values)
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