Add ScreenBounds method to IRender interface.
This method is expected to return Rectangles that cover the region where Renderables returned by Render may exist.
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@@ -75,6 +75,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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{
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// Text decorations don't contribute to actor bounds
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yield break;
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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