Add ScreenBounds method to IRender interface.
This method is expected to return Rectangles that cover the region where Renderables returned by Render may exist.
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@@ -98,6 +98,12 @@ namespace OpenRA.Mods.Common.Traits
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.SelectMany(p => p.Render());
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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{
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// World-actor render traits don't require screen bounds
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yield break;
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}
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public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); }
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EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
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