Add ScreenBounds method to IRender interface.

This method is expected to return Rectangles that cover
the region where Renderables returned by Render may exist.
This commit is contained in:
Paul Chote
2017-12-05 17:40:45 +00:00
committed by reaperrr
parent 46f6263061
commit 86bfe28ade
15 changed files with 133 additions and 5 deletions

View File

@@ -302,6 +302,12 @@ namespace OpenRA.Traits
.SelectMany(ff => ff.Render(wr)); .SelectMany(ff => ff.Render(wr));
} }
public IEnumerable<Rectangle> ScreenBounds(Actor self, WorldRenderer wr)
{
// Player-actor render traits don't require screen bounds
yield break;
}
public FrozenActor FromID(uint id) public FrozenActor FromID(uint id)
{ {
FrozenActor fa; FrozenActor fa;

View File

@@ -96,7 +96,11 @@ namespace OpenRA.Traits
public interface ITick { void Tick(Actor self); } public interface ITick { void Tick(Actor self); }
[RequireExplicitImplementation] [RequireExplicitImplementation]
public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); } public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); }
public interface IRender { IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr); } public interface IRender
{
IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr);
IEnumerable<Rectangle> ScreenBounds(Actor self, WorldRenderer wr);
}
public interface IAutoSelectionSizeInfo : ITraitInfoInterface { } public interface IAutoSelectionSizeInfo : ITraitInfoInterface { }
public interface IAutoSelectionSize { int2 SelectionSize(Actor self); } public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }

View File

@@ -10,6 +10,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common; using OpenRA.Mods.Common;
@@ -98,6 +99,14 @@ namespace OpenRA.Mods.Cnc.Traits.Render
} }
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
var pos = self.CenterPosition;
foreach (var p in previews.Values.SelectMany(p => p))
foreach (var b in p.ScreenBounds(wr, pos))
yield return b;
}
void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger) void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger)
{ {
if (info.DisplayTypes.Contains(passenger.Trait<Passenger>().Info.CargoType)) if (info.DisplayTypes.Contains(passenger.Trait<Passenger>().Info.CargoType))

View File

@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits.Render; using OpenRA.Mods.Common.Traits.Render;
@@ -189,7 +190,7 @@ namespace OpenRA.Mods.Common.Traits
} }
} }
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{ {
var pal = wr.Palette(Info.MuzzlePalette); var pal = wr.Palette(Info.MuzzlePalette);
@@ -199,6 +200,12 @@ namespace OpenRA.Mods.Common.Traits
yield return r; yield return r;
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Muzzle flashes don't contribute to actor bounds
yield break;
}
protected override void Tick(Actor self) protected override void Tick(Actor self)
{ {
base.Tick(self); base.Tick(self);

View File

@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
@@ -216,6 +217,25 @@ namespace OpenRA.Mods.Common.Traits
return renderables[template]; return renderables[template];
} }
public IEnumerable<Rectangle> ScreenBounds(Actor self, WorldRenderer wr)
{
foreach (var kv in footprint)
{
var xy = wr.ScreenPxPosition(wr.World.Map.CenterOfCell(kv.Key));
var size = wr.Theater.TileSprite(new TerrainTile(template, kv.Value)).Bounds.Size;
// Add an extra pixel padding to avoid issues with odd-sized sprites
var halfWidth = size.Width / 2 + 1;
var halfHeight = size.Height / 2 + 1;
yield return Rectangle.FromLTRB(
xy.X - halfWidth,
xy.Y - halfHeight,
xy.X + halfWidth,
xy.Y + halfHeight);
}
}
void KillUnitsOnBridge() void KillUnitsOnBridge()
{ {
foreach (var c in footprint.Keys) foreach (var c in footprint.Keys)

View File

@@ -192,6 +192,17 @@ namespace OpenRA.Mods.Common.Traits
} }
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
if (carryablePreview == null)
yield break;
var pos = self.CenterPosition;
foreach (var p in carryablePreview)
foreach (var b in p.ScreenBounds(wr, pos))
yield return b;
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders IEnumerable<IOrderTargeter> IIssueOrder.Orders
{ {
get get

View File

@@ -71,6 +71,12 @@ namespace OpenRA.Mods.Common.Traits
return new IRenderable[] { trail }; return new IRenderable[] { trail };
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Contrails don't contribute to actor bounds
yield break;
}
void INotifyAddedToWorld.AddedToWorld(Actor self) void INotifyAddedToWorld.AddedToWorld(Actor self)
{ {
trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, 0, info.ZOffset); trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, 0, info.ZOffset);

View File

@@ -75,5 +75,11 @@ namespace OpenRA.Mods.Common.Traits
yield return new TextRenderable(font, center, 0, info.Color, info.Type); yield return new TextRenderable(font, center, 0, info.Color, info.Type);
} }
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// World-actor render traits don't require screen bounds
yield break;
}
} }
} }

View File

@@ -54,5 +54,11 @@ namespace OpenRA.Mods.Common.Traits.Render
return new IRenderable[] { new TextRenderable(font, effectPos, 0, color, name) }; return new IRenderable[] { new TextRenderable(font, effectPos, 0, color, name) };
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Name tags don't contribute to actor bounds
yield break;
}
} }
} }

View File

@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
@@ -181,6 +182,13 @@ namespace OpenRA.Mods.Common.Traits.Render
} }
} }
public virtual IEnumerable<Rectangle> ScreenBounds(Actor self, WorldRenderer wr)
{
foreach (var a in anims)
if (a.IsVisible)
yield return a.Animation.ScreenBounds(self, wr, info.Scale);
}
void ITick.Tick(Actor self) void ITick.Tick(Actor self)
{ {
Tick(self); Tick(self);

View File

@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
@@ -91,7 +92,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; } public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
protected PaletteReference colorPalette, normalsPalette, shadowPalette; protected PaletteReference colorPalette, normalsPalette, shadowPalette;
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{ {
if (initializePalettes) if (initializePalettes)
{ {
@@ -108,6 +109,14 @@ namespace OpenRA.Mods.Common.Traits.Render
colorPalette, normalsPalette, shadowPalette) }; colorPalette, normalsPalette, shadowPalette) };
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
var pos = self.CenterPosition;
foreach (var c in components)
if (c.IsVisible)
yield return c.ScreenBounds(pos, wr, info.Scale);
}
public string Image { get { return info.Image ?? self.Info.Name; } } public string Image { get { return info.Image ?? self.Info.Name; } }
public void Add(ModelAnimation v) { components.Add(v); } public void Add(ModelAnimation v) { components.Add(v); }
public void Remove(ModelAnimation v) { components.Remove(v); } public void Remove(ModelAnimation v) { components.Remove(v); }

View File

@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
@@ -86,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits.Render
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { } void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{ {
foreach (var arm in armaments) foreach (var arm in armaments)
{ {
@@ -103,6 +104,12 @@ namespace OpenRA.Mods.Common.Traits.Render
} }
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Muzzle flashes don't contribute to actor bounds
yield break;
}
void ITick.Tick(Actor self) void ITick.Tick(Actor self)
{ {
foreach (var a in anims.Values) foreach (var a in anims.Values)

View File

@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
@@ -154,7 +155,7 @@ namespace OpenRA.Mods.Common.Traits.Render
shadow.Tick(); shadow.Tick();
} }
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{ {
if (info.ShadowImage == null) if (info.ShadowImage == null)
return Enumerable.Empty<IRenderable>(); return Enumerable.Empty<IRenderable>();
@@ -170,5 +171,21 @@ namespace OpenRA.Mods.Common.Traits.Render
var palette = wr.Palette(info.ShadowPalette); var palette = wr.Palette(info.ShadowPalette);
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true) }; return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true) };
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
if (info.ShadowImage == null)
return Enumerable.Empty<Rectangle>();
if (IsTraitDisabled || self.IsDead || !self.IsInWorld)
return Enumerable.Empty<Rectangle>();
if (self.World.FogObscures(self))
return Enumerable.Empty<Rectangle>();
var dat = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
return new Rectangle[] { shadow.ScreenBounds(wr, pos, info.ShadowOffset, 1) };
}
} }
} }

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@@ -75,6 +75,12 @@ namespace OpenRA.Mods.Common.Traits.Render
return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None; return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Text decorations don't contribute to actor bounds
yield break;
}
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr) IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
{ {
return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None; return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;

View File

@@ -98,6 +98,12 @@ namespace OpenRA.Mods.Common.Traits
.SelectMany(p => p.Render()); .SelectMany(p => p.Render());
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// World-actor render traits don't require screen bounds
yield break;
}
public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); } public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); }
EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false) EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)