Merge pull request #6667 from steelphase-forks/common-effects

Mods.Common effects
This commit is contained in:
Matthias Mailänder
2014-10-06 20:57:12 +02:00
24 changed files with 51 additions and 50 deletions

View File

@@ -120,10 +120,15 @@
<Compile Include="Air\AttackPlane.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\Rank.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="TeslaZapRenderable.cs" />
<Compile Include="GainsExperience.cs" />
<Compile Include="Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="Power\AffectedByPowerOutage.cs" />
<Compile Include="Power\Power.cs" />
<Compile Include="Effects\Beacon.cs" />
<Compile Include="Player\PlaceBeacon.cs" />
<Compile Include="MenuPaletteEffect.cs" />
<Compile Include="EjectOnDeath.cs" />
@@ -210,28 +215,16 @@
<Compile Include="DeathSounds.cs" />
<Compile Include="DemoTruck.cs" />
<Compile Include="DetectCloaked.cs" />
<Compile Include="Effects\Bullet.cs" />
<Compile Include="Effects\Contrail.cs" />
<Compile Include="Effects\Corpse.cs" />
<Compile Include="Effects\CrateEffect.cs" />
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\GravityBomb.cs" />
<Compile Include="Effects\LaserZap.cs" />
<Compile Include="Effects\Missile.cs" />
<Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Effects\Parachute.cs" />
<Compile Include="Effects\PowerdownIndicator.cs" />
<Compile Include="Effects\RallyPoint.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="EmitInfantryOnSell.cs" />
<Compile Include="EngineerRepair.cs" />
<Compile Include="Explodes.cs" />
<Compile Include="Fake.cs" />
<Compile Include="FreeActor.cs" />
<Compile Include="GainsExperience.cs" />
<Compile Include="GivesBounty.cs" />
<Compile Include="GivesExperience.cs" />
<Compile Include="Guard.cs" />
@@ -240,7 +233,6 @@
<Compile Include="Husk.cs" />
<Compile Include="Infiltration\InfiltrateForSupportPower.cs" />
<Compile Include="Invulnerable.cs" />
<Compile Include="JamsMissiles.cs" />
<Compile Include="LeavesHusk.cs" />
<Compile Include="Captures.cs" />
<Compile Include="LightPaletteRotator.cs" />
@@ -298,7 +290,6 @@
<Compile Include="ProximityCapturable.cs" />
<Compile Include="DefaultLoadScreen.cs" />
<Compile Include="RadarColorFromTerrain.cs" />
<Compile Include="RallyPoint.cs" />
<Compile Include="Reloads.cs" />
<Compile Include="RenderDetectionCircle.cs" />
<Compile Include="RenderJammerCircle.cs" />
@@ -426,7 +417,6 @@
<Compile Include="World\DomainIndex.cs" />
<Compile Include="MPStartUnits.cs" />
<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
<Compile Include="TeslaZapRenderable.cs" />
<Compile Include="Buildings\Bib.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Render\WithIdleOverlay.cs" />
@@ -441,7 +431,6 @@
<Compile Include="World\PathfinderDebugOverlay.cs" />
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
<Compile Include="AttackBomber.cs" />
<Compile Include="Effects\Rank.cs" />
<Compile Include="ShroudRenderer.cs" />
<Compile Include="Render\WithCrateBody.cs" />
<Compile Include="Buildings\Demolishable.cs" />