Simplifying(?) some of the render stuff.
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@@ -13,27 +13,19 @@ namespace OpenRa.Game.Traits
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public RenderBuilding(Actor self)
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: base(self)
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{
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Make(() =>
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{
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anim.PlayRepeating("idle");
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}, self);
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if( Game.skipMakeAnims )
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Complete( self );
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else
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anim.PlayThen( "make", () => Complete( self ) );
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DoBib(self, false);
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}
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protected void Make( Action after, Actor self )
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void Complete( Actor self )
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{
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Action newAfter = () =>
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{
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after();
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foreach (var x in self.traits.WithInterface<INotifyBuildComplete>())
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x.BuildingComplete(self);
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};
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if (Game.skipMakeAnims)
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newAfter();
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else
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anim.PlayThen("make", newAfter);
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anim.PlayRepeating( "idle" );
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foreach( var x in self.traits.WithInterface<INotifyBuildComplete>() )
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x.BuildingComplete( self );
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}
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void DoBib(Actor self, bool isRemove)
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