Simplifying(?) some of the render stuff.
This commit is contained in:
@@ -1,13 +1,17 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenRa.Game.Traits
|
||||
{
|
||||
class RenderBuildingOre : RenderBuilding
|
||||
class RenderBuildingOre : RenderBuilding, INotifyBuildComplete
|
||||
{
|
||||
public RenderBuildingOre(Actor self)
|
||||
: base(self)
|
||||
{
|
||||
Make( () => anim.PlayFetchIndex("idle",
|
||||
() => (int)(4.9 * self.Owner.GetSiloFullness())), self); /* hack */
|
||||
}
|
||||
|
||||
public void BuildingComplete( Actor self )
|
||||
{
|
||||
anim.PlayFetchIndex( "idle", () => (int)( 4.9 * self.Owner.GetSiloFullness() ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user