diff --git a/mods/ra/maps/soviet-06a/soviet06a-AI.lua b/mods/ra/maps/soviet-06a/soviet06a-AI.lua index 9bf7b6e876..5351940bc7 100644 --- a/mods/ra/maps/soviet-06a/soviet06a-AI.lua +++ b/mods/ra/maps/soviet-06a/soviet06a-AI.lua @@ -54,7 +54,7 @@ BuildBuilding = function(building) end ProduceInfantry = function() - if not BaseBuildings[2][4] then + if not BaseTent.exists then return elseif Harvester.IsDead and enemy.Resources <= 299 then return @@ -77,7 +77,7 @@ ProduceInfantry = function() end ProduceArmor = function() - if not BaseBuildings[4][4] then + if not BaseWeap.exists then return elseif Harvester.IsDead and enemy.Resources <= 599 then return diff --git a/mods/ra/maps/soviet-06b/soviet06b-AI.lua b/mods/ra/maps/soviet-06b/soviet06b-AI.lua index e32551b943..8391b0cd2b 100644 --- a/mods/ra/maps/soviet-06b/soviet06b-AI.lua +++ b/mods/ra/maps/soviet-06b/soviet06b-AI.lua @@ -54,7 +54,7 @@ BuildBuilding = function(building) end ProduceInfantry = function() - if not BaseBuildings[2][4] then + if not BaseTent.exists then return elseif Harvester.IsDead and enemy.Resources <= 299 then return @@ -77,7 +77,7 @@ ProduceInfantry = function() end ProduceArmor = function() - if not BaseBuildings[4][4] then + if not BaseWeap.exists then return elseif Harvester.IsDead and enemy.Resources <= 599 then return