Fix Chronoshift / Demotruck interaction
This commit is contained in:
@@ -48,20 +48,24 @@ namespace OpenRa.Traits
|
|||||||
|
|
||||||
var chronosphere = self.World.Actors.Where(a => a.Owner == self.Owner
|
var chronosphere = self.World.Actors.Where(a => a.Owner == self.Owner
|
||||||
&& a.traits.Contains<Chronosphere>()).FirstOrDefault();
|
&& a.traits.Contains<Chronosphere>()).FirstOrDefault();
|
||||||
if (chronosphere != null)
|
|
||||||
chronosphere.traits.Get<RenderBuilding>().PlayCustomAnim( chronosphere, "active" );
|
bool success = order.TargetActor.traits.Get<Chronoshiftable>().Activate(order.TargetActor,
|
||||||
|
order.TargetLocation,
|
||||||
|
(int)((Info as ChronoshiftPowerInfo).Duration * 25 * 60),
|
||||||
|
(Info as ChronoshiftPowerInfo).KillCargo,
|
||||||
|
chronosphere);
|
||||||
|
|
||||||
|
if (success)
|
||||||
|
{
|
||||||
|
Sound.Play("chrono2.aud");
|
||||||
|
|
||||||
// Trigger screen desaturate effect
|
// Trigger screen desaturate effect
|
||||||
foreach (var a in self.World.Actors.Where(a => a.traits.Contains<ChronoshiftPaletteEffect>()))
|
foreach (var a in self.World.Actors.Where(a => a.traits.Contains<ChronoshiftPaletteEffect>()))
|
||||||
a.traits.Get<ChronoshiftPaletteEffect>().DoChronoshift();
|
a.traits.Get<ChronoshiftPaletteEffect>().DoChronoshift();
|
||||||
|
|
||||||
Sound.Play("chrono2.aud");
|
if (chronosphere != null)
|
||||||
|
chronosphere.traits.Get<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
|
||||||
order.TargetActor.traits.Get<Chronoshiftable>().Activate(order.TargetActor,
|
}
|
||||||
order.TargetLocation,
|
|
||||||
(int)((Info as ChronoshiftPowerInfo).Duration * 25 * 60),
|
|
||||||
(Info as ChronoshiftPowerInfo).KillCargo,
|
|
||||||
chronosphere);
|
|
||||||
|
|
||||||
Game.controller.CancelInputMode();
|
Game.controller.CancelInputMode();
|
||||||
FinishActivate();
|
FinishActivate();
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ namespace OpenRa.Traits
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
|
public virtual bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
|
||||||
{
|
{
|
||||||
/// Set up return-to-sender info
|
/// Set up return-to-sender info
|
||||||
chronoshiftOrigin = self.Location;
|
chronoshiftOrigin = self.Location;
|
||||||
@@ -57,6 +57,8 @@ namespace OpenRa.Traits
|
|||||||
// Set up the teleport
|
// Set up the teleport
|
||||||
self.CancelActivity();
|
self.CancelActivity();
|
||||||
self.QueueActivity(new Activities.Teleport(targetLocation));
|
self.QueueActivity(new Activities.Teleport(targetLocation));
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,9 +17,10 @@ namespace OpenRa.Mods.Aftermath
|
|||||||
public DemoTruck(Actor self) : base(self) { }
|
public DemoTruck(Actor self) : base(self) { }
|
||||||
|
|
||||||
// Explode on chronoshift
|
// Explode on chronoshift
|
||||||
public override void Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
|
public override bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
|
||||||
{
|
{
|
||||||
Detonate(self, chronosphere);
|
Detonate(self, chronosphere);
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fire primary on death
|
// Fire primary on death
|
||||||
@@ -31,14 +32,26 @@ namespace OpenRa.Mods.Aftermath
|
|||||||
|
|
||||||
public void Detonate(Actor self, Actor detonatedBy)
|
public void Detonate(Actor self, Actor detonatedBy)
|
||||||
{
|
{
|
||||||
self.InflictDamage(detonatedBy, self.Health, Rules.WarheadInfo["Super"]);
|
|
||||||
var unit = self.traits.GetOrDefault<Unit>();
|
var unit = self.traits.GetOrDefault<Unit>();
|
||||||
|
var info = self.Info.Traits.Get<AttackBaseInfo>();
|
||||||
var altitude = unit != null ? unit.Altitude : 0;
|
var altitude = unit != null ? unit.Altitude : 0;
|
||||||
int2 detonateLocation = self.CenterLocation.ToInt2();
|
int2 detonateLocation = self.CenterLocation.ToInt2();
|
||||||
|
|
||||||
self.World.AddFrameEndTask(
|
self.World.AddFrameEndTask( w =>
|
||||||
w => w.Add(new Bullet(self.Info.Traits.Get<AttackBaseInfo>().PrimaryWeapon, detonatedBy.Owner, detonatedBy,
|
{
|
||||||
detonateLocation, detonateLocation, altitude, altitude)));
|
// Fire weapon
|
||||||
|
w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
|
||||||
|
detonateLocation, detonateLocation, altitude, altitude));
|
||||||
|
|
||||||
|
var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
|
||||||
|
if (!string.IsNullOrEmpty(weapon.Report))
|
||||||
|
Sound.Play(weapon.Report + ".aud");
|
||||||
|
|
||||||
|
// Remove from world
|
||||||
|
self.Health = 0;
|
||||||
|
detonatedBy.Owner.Kills++;
|
||||||
|
w.Remove(self);
|
||||||
|
} );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user