Replace ITraitInfo interface with TraitInfo class.
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor has a limited amount of ammo, after using it all the actor must reload in some way.")]
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public class AmmoPoolInfo : ITraitInfo
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public class AmmoPoolInfo : TraitInfo
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{
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[Desc("Name of this ammo pool, used to link reload traits to this pool.")]
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public readonly string Name = "primary";
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The condition to grant to self for each ammo point in this pool.")]
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public readonly string AmmoCondition = null;
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public object Create(ActorInitializer init) { return new AmmoPool(init.Self, this); }
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public override object Create(ActorInitializer init) { return new AmmoPool(init.Self, this); }
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}
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public class AmmoPool : INotifyCreated, INotifyAttack, ISync
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