Replace ITraitInfo interface with TraitInfo class.
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Makes the unit automatically run around when taking damage.")]
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class ScaredyCatInfo : ITraitInfo, Requires<MobileInfo>
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class ScaredyCatInfo : TraitInfo, Requires<MobileInfo>
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{
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[Desc("Chance (out of 100) the unit has to enter panic mode when attacked.")]
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public readonly int PanicChance = 100;
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference(null, true)]
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public readonly string PanicSequencePrefix = "panic-";
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public object Create(ActorInitializer init) { return new ScaredyCat(init.Self, this); }
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public override object Create(ActorInitializer init) { return new ScaredyCat(init.Self, this); }
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}
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class ScaredyCat : ITick, INotifyIdle, INotifyDamage, INotifyAttack, ISpeedModifier, ISync, IRenderInfantrySequenceModifier
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class TerrainModifiesDamageInfo : ITraitInfo
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public class TerrainModifiesDamageInfo : TraitInfo
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{
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[FieldLoader.Require]
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[Desc("Damage percentage for specific terrain types. 120 = 120%, 80 = 80%, etc.")]
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Modify healing damage? For example: A friendly medic.")]
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public readonly bool ModifyHealing = false;
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public object Create(ActorInitializer init) { return new TerrainModifiesDamage(init.Self, this); }
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public override object Create(ActorInitializer init) { return new TerrainModifiesDamage(init.Self, this); }
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}
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public class TerrainModifiesDamage : IDamageModifier
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