Replace ITraitInfo interface with TraitInfo class.

This commit is contained in:
Paul Chote
2020-05-11 18:12:19 +01:00
committed by reaperrr
parent 3cd7ec3878
commit 86f61298e6
243 changed files with 510 additions and 505 deletions

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Makes the unit automatically run around when taking damage.")]
class ScaredyCatInfo : ITraitInfo, Requires<MobileInfo>
class ScaredyCatInfo : TraitInfo, Requires<MobileInfo>
{
[Desc("Chance (out of 100) the unit has to enter panic mode when attacked.")]
public readonly int PanicChance = 100;
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
[SequenceReference(null, true)]
public readonly string PanicSequencePrefix = "panic-";
public object Create(ActorInitializer init) { return new ScaredyCat(init.Self, this); }
public override object Create(ActorInitializer init) { return new ScaredyCat(init.Self, this); }
}
class ScaredyCat : ITick, INotifyIdle, INotifyDamage, INotifyAttack, ISpeedModifier, ISync, IRenderInfantrySequenceModifier

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class TerrainModifiesDamageInfo : ITraitInfo
public class TerrainModifiesDamageInfo : TraitInfo
{
[FieldLoader.Require]
[Desc("Damage percentage for specific terrain types. 120 = 120%, 80 = 80%, etc.")]
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Modify healing damage? For example: A friendly medic.")]
public readonly bool ModifyHealing = false;
public object Create(ActorInitializer init) { return new TerrainModifiesDamage(init.Self, this); }
public override object Create(ActorInitializer init) { return new TerrainModifiesDamage(init.Self, this); }
}
public class TerrainModifiesDamage : IDamageModifier