Replace ITraitInfo interface with TraitInfo class.
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Renders an overlay when the actor is taking heavy damage.")]
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public class WithDamageOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
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public class WithDamageOverlayInfo : TraitInfo, Requires<RenderSpritesInfo>
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{
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public readonly string Image = "smoke_m";
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public readonly DamageState MinimumDamageState = DamageState.Heavy;
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public readonly DamageState MaximumDamageState = DamageState.Dead;
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public object Create(ActorInitializer init) { return new WithDamageOverlay(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithDamageOverlay(init.Self, this); }
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}
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public class WithDamageOverlay : INotifyDamage
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