Add EffectiveOwner to Lua Scripting API.
This commit is contained in:
@@ -80,6 +80,18 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
{
|
||||
Self.World.Add(new FlashTarget(Self, asPlayer, duration));
|
||||
}
|
||||
|
||||
[Desc("The effective owner of the actor.")]
|
||||
public Player EffectiveOwner
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Self.EffectiveOwner == null || Self.EffectiveOwner.Owner == null)
|
||||
return Self.Owner;
|
||||
|
||||
return Self.EffectiveOwner.Owner;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ScriptPropertyGroup("General")]
|
||||
|
||||
Reference in New Issue
Block a user