Move ChooseRandomEdgeCell from WorldUtils to Map

This commit is contained in:
Pavlos Touboulidis
2014-06-13 14:31:01 +03:00
parent 060d5326ed
commit 86febed0ce
7 changed files with 19 additions and 21 deletions

View File

@@ -89,8 +89,8 @@ namespace OpenRA.Mods.RA
if (info.DeliveryAircraft != null)
{
var crate = w.CreateActor(false, crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
var startPos = w.ChooseRandomEdgeCell();
var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude;
var startPos = w.Map.ChooseRandomEdgeCell(w.SharedRandom);
var altitude = w.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude;
var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary
{
new CenterPositionInit(startPos.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Scripting
[Desc("Returns a random cell on the visible border of the map.")]
public CPos RandomEdgeCell()
{
return context.World.ChooseRandomEdgeCell();
return context.World.Map.ChooseRandomEdgeCell(context.World.SharedRandom);
}
[Desc("Returns true if there is only one human player.")]

View File

@@ -345,7 +345,7 @@ namespace OpenRA.Mods.RA.Scripting
[LuaGlobal]
public CPos GetRandomEdgeCell()
{
return world.ChooseRandomEdgeCell();
return world.Map.ChooseRandomEdgeCell(world.SharedRandom);
}
[LuaGlobal]

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
var info = (ParatroopersPowerInfo)Info;
var items = info.DropItems;
var startPos = self.World.ChooseRandomEdgeCell();
var startPos = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
self.World.AddFrameEndTask(w =>
{

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
{
base.Activate(self, order, manager);
var enterCell = self.World.ChooseRandomEdgeCell();
var enterCell = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
var altitude = self.World.Map.Rules.Actors["u2"].Traits.Get<PlaneInfo>().CruiseAltitude;
var plane = self.World.CreateActor("u2", new TypeDictionary