Move ChooseRandomEdgeCell from WorldUtils to Map
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@@ -89,8 +89,8 @@ namespace OpenRA.Mods.RA
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if (info.DeliveryAircraft != null)
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{
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var crate = w.CreateActor(false, crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
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var startPos = w.ChooseRandomEdgeCell();
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var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude;
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var startPos = w.Map.ChooseRandomEdgeCell(w.SharedRandom);
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var altitude = w.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude;
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var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary
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{
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new CenterPositionInit(startPos.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
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