Move ChooseRandomEdgeCell from WorldUtils to Map
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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var info = (ParatroopersPowerInfo)Info;
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var items = info.DropItems;
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var startPos = self.World.ChooseRandomEdgeCell();
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var startPos = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
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self.World.AddFrameEndTask(w =>
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{
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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{
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base.Activate(self, order, manager);
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var enterCell = self.World.ChooseRandomEdgeCell();
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var enterCell = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
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var altitude = self.World.Map.Rules.Actors["u2"].Traits.Get<PlaneInfo>().CruiseAltitude;
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var plane = self.World.CreateActor("u2", new TypeDictionary
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