Use RgbaColorRenderer in SpriteRenderable / TextRenderable.
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@@ -62,7 +62,7 @@ namespace OpenRA.Graphics
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public void RenderDebugGeometry(WorldRenderer wr)
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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var offset = ScreenPosition(wr) + sprite.Offset;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
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}
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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public Rectangle ScreenBounds(WorldRenderer wr)
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Graphics
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{
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{
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var size = font.Measure(text).ToFloat2();
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var size = font.Measure(text).ToFloat2();
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var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
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var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red);
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red);
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}
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}
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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