Use RgbaColorRenderer in SpriteRenderable / TextRenderable.

This commit is contained in:
Paul Chote
2015-12-10 17:11:53 +00:00
parent b35762f537
commit 8719b4ed3c
2 changed files with 2 additions and 2 deletions

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr) public void RenderDebugGeometry(WorldRenderer wr)
{ {
var offset = ScreenPosition(wr) + sprite.Offset; var offset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red); Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
} }
public Rectangle ScreenBounds(WorldRenderer wr) public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Graphics
{ {
var size = font.Measure(text).ToFloat2(); var size = font.Measure(text).ToFloat2();
var offset = wr.ScreenPxPosition(pos) - 0.5f * size; var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red); Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red);
} }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }