Support dynamic offsets in ActorPreviews.
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var anim = new Animation(init.World, image);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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}
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}
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