Support dynamic offsets in ActorPreviews.

This commit is contained in:
teees
2016-06-05 11:25:14 +01:00
committed by Paul Chote
parent b7bf7b6ec0
commit 8724ed29bc
20 changed files with 57 additions and 41 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var anim = new Animation(init.World, image);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
}
}