Support dynamic offsets in ActorPreviews.

This commit is contained in:
teees
2016-06-05 11:25:14 +01:00
committed by Paul Chote
parent b7bf7b6ec0
commit 8724ed29bc
20 changed files with 57 additions and 41 deletions

View File

@@ -51,9 +51,10 @@ namespace OpenRA.Mods.Common.Traits.Render
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
var orientation = body.QuantizeOrientation(WRot.FromFacing(bodyFacing), facings);
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new SpriteActorPreview(anim, offset, -(offset.Y + offset.Z) + 1, p, rs.Scale);
var zOffset = -(offset.Y + offset.Z) + 1;
yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
}
}