Support dynamic offsets in ActorPreviews.

This commit is contained in:
teees
2016-06-05 11:25:14 +01:00
committed by Paul Chote
parent b7bf7b6ec0
commit 8724ed29bc
20 changed files with 57 additions and 41 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
@@ -27,7 +28,8 @@ namespace OpenRA.Mods.Common.Traits.Render
public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
{
if (UpgradeMinEnabledLevel > 0)
yield break;
@@ -37,12 +39,12 @@ namespace OpenRA.Mods.Common.Traits.Render
.First(tt => tt.Turret == Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
Func<WVec> turretOffset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
Func<WRot> turretBodyOrientation = () => WRot.FromYaw(WAngle.FromFacing(turretFacing) - orientation().Yaw);
yield return new VoxelAnimation(voxel, turretOffset,
() => new[] { turretBodyOrientation(), body.QuantizeOrientation(orientation(), facings) }, () => false, () => 0);
}
}