naming.
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@@ -12,9 +12,9 @@ namespace OpenRa.Traits
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{
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{
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public ProductionSurround(Actor self) : base(self) { }
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public ProductionSurround(Actor self) : base(self) { }
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static int2? FindAdjacentTile(Actor a, UnitMovementType umt)
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static int2? FindAdjacentTile(Actor self, UnitMovementType umt)
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{
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{
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var tiles = Footprint.Tiles(a, a.traits.Get<Traits.Building>());
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var tiles = Footprint.Tiles(self, self.traits.Get<Traits.Building>());
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var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
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var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
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var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
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var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
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