Move WithAttackOverlay to Mods.Common
This commit is contained in:
@@ -428,6 +428,7 @@
|
||||
<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
|
||||
<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
|
||||
<Compile Include="Traits\Render\WithAttackAnimation.cs" />
|
||||
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
|
||||
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
|
||||
<Compile Include="Traits\Render\WithSiloAnimation.cs" />
|
||||
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
|
||||
|
||||
59
OpenRA.Mods.Common/Traits/Render/WithAttackOverlay.cs
Normal file
59
OpenRA.Mods.Common/Traits/Render/WithAttackOverlay.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Rendered together with an attack.")]
|
||||
public class WithAttackOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[Desc("Sequence name to use")]
|
||||
[SequenceReference] public readonly string Sequence = null;
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
|
||||
|
||||
[Desc("Custom palette is a player palette BaseName")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithAttackOverlay(init, this); }
|
||||
}
|
||||
|
||||
public class WithAttackOverlay : INotifyAttack
|
||||
{
|
||||
readonly Animation overlay;
|
||||
readonly RenderSprites renderSprites;
|
||||
readonly WithAttackOverlayInfo info;
|
||||
|
||||
bool attacking;
|
||||
|
||||
public WithAttackOverlay(ActorInitializer init, WithAttackOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
renderSprites = init.Self.Trait<RenderSprites>();
|
||||
|
||||
overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
|
||||
|
||||
renderSprites.Add(new AnimationWithOffset(overlay, null, () => !attacking),
|
||||
info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
|
||||
{
|
||||
attacking = true;
|
||||
overlay.PlayThen(info.Sequence, () => attacking = false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user