Move debug target path rendering to SelectionDecorations

This commit is contained in:
reaperrr
2015-06-08 01:08:41 +02:00
parent c23ee1be2e
commit 875d8bac06
2 changed files with 23 additions and 29 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
static readonly string[] TagStrings = { "", "tag-fake", "tag-primary" };
public SelectionDecorationsInfo Info;
public readonly SelectionDecorationsInfo Info;
readonly Actor self;
public ISelectionDecorationsInfo SelectionDecorationsInfo { get { return Info; } }
@@ -49,6 +49,22 @@ namespace OpenRA.Mods.Common.Traits
Info = info;
}
IEnumerable<WPos> ActivityTargetPath()
{
if (!self.IsInWorld || self.IsDead)
yield break;
var activity = self.GetCurrentActivity();
if (activity != null)
{
var targets = activity.GetTargets(self);
yield return self.CenterPosition;
foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
yield return t.CenterPosition;
}
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self))
@@ -60,6 +76,9 @@ namespace OpenRA.Mods.Common.Traits
if (Info.RenderSelectionBars)
yield return new SelectionBarsRenderable(self);
if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
var b = self.VisualBounds;
var pos = wr.ScreenPxPosition(self.CenterPosition);
var tl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Top));