Move debug target path rendering to SelectionDecorations
This commit is contained in:
@@ -9,9 +9,7 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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@@ -19,6 +17,7 @@ namespace OpenRA.Traits
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public class SelectableInfo : ITraitInfo
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public class SelectableInfo : ITraitInfo
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{
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{
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public readonly int Priority = 10;
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public readonly int Priority = 10;
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[Desc("Bounds for the selectable area.")]
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[Desc("Bounds for the selectable area.")]
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public readonly int[] Bounds = null;
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public readonly int[] Bounds = null;
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@@ -29,40 +28,16 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new Selectable(init.Self, this); }
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public object Create(ActorInitializer init) { return new Selectable(init.Self, this); }
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}
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}
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public class Selectable : IPostRenderSelection
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public class Selectable
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{
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{
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public readonly string Class = null;
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public readonly string Class = null;
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public SelectableInfo Info;
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public readonly SelectableInfo Info;
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readonly Actor self;
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public Selectable(Actor self, SelectableInfo info)
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public Selectable(Actor self, SelectableInfo info)
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{
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{
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this.self = self;
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Info = info;
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Info = info;
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Class = string.IsNullOrEmpty(info.Class) ? self.Info.Name : info.Class;
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Class = string.IsNullOrEmpty(info.Class) ? self.Info.Name : info.Class;
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}
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}
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IEnumerable<WPos> ActivityTargetPath()
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{
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if (!self.IsInWorld || self.IsDead)
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yield break;
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var activity = self.GetCurrentActivity();
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if (activity != null)
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{
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var targets = activity.GetTargets(self);
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yield return self.CenterPosition;
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foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
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yield return t.CenterPosition;
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}
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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}
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}
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
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static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
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static readonly string[] TagStrings = { "", "tag-fake", "tag-primary" };
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static readonly string[] TagStrings = { "", "tag-fake", "tag-primary" };
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public SelectionDecorationsInfo Info;
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public readonly SelectionDecorationsInfo Info;
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readonly Actor self;
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readonly Actor self;
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public ISelectionDecorationsInfo SelectionDecorationsInfo { get { return Info; } }
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public ISelectionDecorationsInfo SelectionDecorationsInfo { get { return Info; } }
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@@ -49,6 +49,22 @@ namespace OpenRA.Mods.Common.Traits
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Info = info;
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Info = info;
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}
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}
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IEnumerable<WPos> ActivityTargetPath()
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{
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if (!self.IsInWorld || self.IsDead)
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yield break;
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var activity = self.GetCurrentActivity();
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if (activity != null)
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{
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var targets = activity.GetTargets(self);
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yield return self.CenterPosition;
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foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
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yield return t.CenterPosition;
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}
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self))
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self))
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@@ -60,6 +76,9 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.RenderSelectionBars)
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if (Info.RenderSelectionBars)
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yield return new SelectionBarsRenderable(self);
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yield return new SelectionBarsRenderable(self);
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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var b = self.VisualBounds;
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var b = self.VisualBounds;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var tl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Top));
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var tl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Top));
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