Make brush rendering self-contained
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@@ -10,7 +10,9 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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@@ -20,6 +22,10 @@ namespace OpenRA.Mods.Common.Widgets
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{
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bool HandleMouseInput(MouseInput mi);
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void Tick();
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void TickRender(WorldRenderer wr, Actor self);
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IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr);
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IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr);
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}
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public class EditorSelection
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@@ -255,6 +261,17 @@ namespace OpenRA.Mods.Common.Widgets
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return true;
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}
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void IEditorBrush.TickRender(WorldRenderer wr, Actor self) { }
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IEnumerable<IRenderable> IEditorBrush.RenderAboveShroud(Actor self, WorldRenderer wr) { yield break; }
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IEnumerable<IRenderable> IEditorBrush.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (CurrentDragBounds != null)
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{
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yield return new EditorSelectionAnnotationRenderable(CurrentDragBounds, editorWidget.SelectionAltColor, editorWidget.SelectionAltOffset, null);
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yield return new EditorSelectionAnnotationRenderable(CurrentDragBounds, editorWidget.SelectionMainColor, int2.Zero, null);
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}
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}
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public void Tick() { }
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public void Dispose() { }
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