Make brush rendering self-contained

This commit is contained in:
Gustas
2024-08-16 17:53:49 +03:00
committed by Paul Chote
parent b073155018
commit 87850378c7
19 changed files with 259 additions and 314 deletions

View File

@@ -20,6 +20,7 @@ namespace OpenRA.Mods.Common.Widgets
{
public sealed class EditorTileBrush : IEditorBrush
{
public readonly TerrainTemplateInfo TerrainTemplate;
public readonly ushort Template;
readonly WorldRenderer worldRenderer;
@@ -27,11 +28,14 @@ namespace OpenRA.Mods.Common.Widgets
readonly ITemplatedTerrainInfo terrainInfo;
readonly EditorViewportControllerWidget editorWidget;
readonly EditorActionManager editorActionManager;
readonly EditorCursorLayer editorCursor;
readonly int cursorToken;
bool painting;
readonly ITiledTerrainRenderer terrainRenderer;
CPos cell;
readonly List<IRenderable> preview = new();
public EditorTileBrush(EditorViewportControllerWidget editorWidget, ushort id, WorldRenderer wr)
{
this.editorWidget = editorWidget;
@@ -42,12 +46,12 @@ namespace OpenRA.Mods.Common.Widgets
throw new InvalidDataException("EditorTileBrush can only be used with template-based tilesets");
editorActionManager = world.WorldActor.Trait<EditorActionManager>();
editorCursor = world.WorldActor.Trait<EditorCursorLayer>();
terrainRenderer = world.WorldActor.Trait<ITiledTerrainRenderer>();
Template = id;
var template = terrainInfo.Templates.First(t => t.Value.Id == id).Value;
cursorToken = editorCursor.SetTerrainTemplate(wr, template);
TerrainTemplate = terrainInfo.Templates.First(t => t.Value.Id == id).Value;
cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
UpdatePreview();
}
public bool HandleMouseInput(MouseInput mi)
@@ -81,9 +85,6 @@ namespace OpenRA.Mods.Common.Widgets
if (mi.Event != MouseInputEvent.Down && mi.Event != MouseInputEvent.Move)
return true;
if (editorCursor.CurrentToken != cursorToken)
return false;
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
var isMoving = mi.Event == MouseInputEvent.Move;
@@ -143,12 +144,30 @@ namespace OpenRA.Mods.Common.Widgets
return false;
}
void UpdatePreview()
{
var pos = world.Map.CenterOfCell(cell);
preview.Clear();
preview.AddRange(terrainRenderer.RenderPreview(worldRenderer, TerrainTemplate, pos));
}
void IEditorBrush.TickRender(WorldRenderer wr, Actor self)
{
var currentCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
if (cell != currentCell)
{
cell = currentCell;
UpdatePreview();
}
}
IEnumerable<IRenderable> IEditorBrush.RenderAboveShroud(Actor self, WorldRenderer wr) { return preview; }
IEnumerable<IRenderable> IEditorBrush.RenderAnnotations(Actor self, WorldRenderer wr) { yield break; }
public void Tick() { }
public void Dispose()
{
editorCursor.Clear(cursorToken);
}
public void Dispose() { }
}
sealed class PaintTileEditorAction : IEditorAction