Make brush rendering self-contained
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@@ -28,6 +28,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Size of partition bins (world pixels).")]
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public readonly int BinSize = 250;
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[Desc("Facing of new actors.")]
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public readonly WAngle DefaultActorFacing = new(384);
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void ICreatePlayersInfo.CreateServerPlayers(MapPreview map, Session lobbyInfo, List<GameInformation.Player> players, MersenneTwister playerRandom)
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{
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throw new NotImplementedException("EditorActorLayer must not be defined on the world actor.");
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