Make brush rendering self-contained

This commit is contained in:
Gustas
2024-08-16 17:53:49 +03:00
committed by Paul Chote
parent b073155018
commit 87850378c7
19 changed files with 259 additions and 314 deletions

View File

@@ -0,0 +1,42 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class MovePreviewFacing : UpdateRule
{
public override string Name => "Move map editor preview facing to EditorActorLayer";
public override string Description =>
"PreviewFacing property was moved from the EditorCursorLayer to the EditorActorLayer.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
var cursorLayer = actorNode.LastChildMatching("EditorCursorLayer");
if (cursorLayer == null || cursorLayer.IsRemoval())
yield break;
var node = cursorLayer.LastChildMatching("PreviewFacing");
cursorLayer.RemoveNodes("PreviewFacing");
if (node == null || node.IsRemoval())
yield break;
var actorLayer = actorNode.LastChildMatching("EditorActorLayer");
if (actorLayer != null && !actorLayer.IsRemoval())
{
node.RenameKey("DefaultActorFacing");
actorLayer.AddNode(node);
}
}
}
}