Make brush rendering self-contained

This commit is contained in:
Gustas
2024-08-16 17:53:49 +03:00
committed by Paul Chote
parent b073155018
commit 87850378c7
19 changed files with 259 additions and 314 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly DropDownButtonWidget ownersDropDown;
readonly Ruleset mapRules;
readonly ActorSelectorActor[] allActors;
readonly EditorCursorLayer editorCursor;
readonly EditorViewportControllerWidget editor;
PlayerReference selectedOwner;
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
mapRules = world.Map.Rules;
ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
editorCursor = world.WorldActor.Trait<EditorCursorLayer>();
editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
var editorLayer = world.WorldActor.Trait<EditorActorLayer>();
selectedOwner = editorLayer.Players.Players.Values.First();
@@ -167,9 +167,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
ownersDropDown.TextColor = option.Color;
InitializePreviews();
var actor = editorCursor.Actor;
if (actor != null)
if (editor.CurrentBrush is EditorActorBrush brush)
{
var actor = brush.Preview;
actor.Owner = option;
actor.ReplaceInit(new OwnerInit(option.Name));
actor.ReplaceInit(new FactionInit(option.Faction));
@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
try
{
var item = ScrollItemWidget.Setup(ItemTemplate,
() => editorCursor.Type == EditorCursorType.Actor && editorCursor.Actor.Info == actor,
() => Editor.CurrentBrush is EditorActorBrush eab && eab.Preview.Info == actor,
() => Editor.SetBrush(new EditorActorBrush(Editor, actor, selectedOwner, WorldRenderer)));
var preview = item.Get<ActorPreviewWidget>("ACTOR_PREVIEW");

View File

@@ -19,7 +19,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
readonly EditorViewportControllerWidget editor;
readonly WorldRenderer worldRenderer;
readonly EditorCursorLayer editorCursor;
readonly ScrollPanelWidget layerTemplateList;
readonly ScrollItemWidget layerPreviewTemplate;
@@ -29,8 +28,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
this.worldRenderer = worldRenderer;
editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
editorCursor = worldRenderer.World.WorldActor.Trait<EditorCursorLayer>();
layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST");
layerTemplateList.Layout = new GridLayout(layerTemplateList);
layerPreviewTemplate = layerTemplateList.Get<ScrollItemWidget>("LAYERPREVIEW_TEMPLATE");
@@ -46,7 +43,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
foreach (var resourceType in resourceRenderer.ResourceTypes)
{
var newResourcePreviewTemplate = ScrollItemWidget.Setup(layerPreviewTemplate,
() => editorCursor.Type == EditorCursorType.Resource && editorCursor.ResourceType == resourceType,
() => editor.CurrentBrush is EditorResourceBrush brush && brush.ResourceType == resourceType,
() => editor.SetBrush(new EditorResourceBrush(editor, resourceType, worldRenderer)));
newResourcePreviewTemplate.Bounds.X = 0;

View File

@@ -15,7 +15,6 @@ using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Terrain;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -40,7 +39,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly ITemplatedTerrainInfo terrainInfo;
readonly TileSelectorTemplate[] allTemplates;
readonly EditorCursorLayer editorCursor;
[ObjectCreator.UseCtor]
public TileSelectorLogic(Widget widget, ModData modData, World world, WorldRenderer worldRenderer)
@@ -51,7 +49,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
throw new InvalidDataException("TileSelectorLogic requires a template-based tileset.");
allTemplates = terrainInfo.Templates.Values.Select(t => new TileSelectorTemplate(t)).ToArray();
editorCursor = world.WorldActor.Trait<EditorCursorLayer>();
allCategories = allTemplates.SelectMany(t => t.Categories)
.Distinct()
@@ -108,7 +105,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var tileId = t.Template.Id;
var item = ScrollItemWidget.Setup(ItemTemplate,
() => editorCursor.Type == EditorCursorType.TerrainTemplate && editorCursor.TerrainTemplate.Id == tileId,
() => Editor.CurrentBrush is EditorTileBrush editorCursor && editorCursor.TerrainTemplate.Id == tileId,
() => Editor.SetBrush(new EditorTileBrush(Editor, tileId, WorldRenderer)));
var preview = item.Get<TerrainTemplatePreviewWidget>("TILE_PREVIEW");