Make brush rendering self-contained
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly DropDownButtonWidget ownersDropDown;
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readonly Ruleset mapRules;
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readonly ActorSelectorActor[] allActors;
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readonly EditorCursorLayer editorCursor;
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readonly EditorViewportControllerWidget editor;
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PlayerReference selectedOwner;
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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mapRules = world.Map.Rules;
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ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
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editorCursor = world.WorldActor.Trait<EditorCursorLayer>();
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editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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var editorLayer = world.WorldActor.Trait<EditorActorLayer>();
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selectedOwner = editorLayer.Players.Players.Values.First();
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@@ -167,9 +167,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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ownersDropDown.TextColor = option.Color;
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InitializePreviews();
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var actor = editorCursor.Actor;
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if (actor != null)
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if (editor.CurrentBrush is EditorActorBrush brush)
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{
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var actor = brush.Preview;
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actor.Owner = option;
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actor.ReplaceInit(new OwnerInit(option.Name));
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actor.ReplaceInit(new FactionInit(option.Faction));
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@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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try
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{
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var item = ScrollItemWidget.Setup(ItemTemplate,
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() => editorCursor.Type == EditorCursorType.Actor && editorCursor.Actor.Info == actor,
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() => Editor.CurrentBrush is EditorActorBrush eab && eab.Preview.Info == actor,
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() => Editor.SetBrush(new EditorActorBrush(Editor, actor, selectedOwner, WorldRenderer)));
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var preview = item.Get<ActorPreviewWidget>("ACTOR_PREVIEW");
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