Make brush rendering self-contained
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@@ -19,7 +19,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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readonly EditorViewportControllerWidget editor;
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readonly WorldRenderer worldRenderer;
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readonly EditorCursorLayer editorCursor;
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readonly ScrollPanelWidget layerTemplateList;
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readonly ScrollItemWidget layerPreviewTemplate;
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@@ -29,8 +28,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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this.worldRenderer = worldRenderer;
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editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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editorCursor = worldRenderer.World.WorldActor.Trait<EditorCursorLayer>();
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layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST");
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layerTemplateList.Layout = new GridLayout(layerTemplateList);
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layerPreviewTemplate = layerTemplateList.Get<ScrollItemWidget>("LAYERPREVIEW_TEMPLATE");
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@@ -46,7 +43,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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foreach (var resourceType in resourceRenderer.ResourceTypes)
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{
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var newResourcePreviewTemplate = ScrollItemWidget.Setup(layerPreviewTemplate,
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() => editorCursor.Type == EditorCursorType.Resource && editorCursor.ResourceType == resourceType,
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() => editor.CurrentBrush is EditorResourceBrush brush && brush.ResourceType == resourceType,
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() => editor.SetBrush(new EditorResourceBrush(editor, resourceType, worldRenderer)));
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newResourcePreviewTemplate.Bounds.X = 0;
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