Make brush rendering self-contained
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@@ -15,7 +15,6 @@ using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Terrain;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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@@ -40,7 +39,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly ITemplatedTerrainInfo terrainInfo;
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readonly TileSelectorTemplate[] allTemplates;
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readonly EditorCursorLayer editorCursor;
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[ObjectCreator.UseCtor]
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public TileSelectorLogic(Widget widget, ModData modData, World world, WorldRenderer worldRenderer)
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@@ -51,7 +49,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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throw new InvalidDataException("TileSelectorLogic requires a template-based tileset.");
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allTemplates = terrainInfo.Templates.Values.Select(t => new TileSelectorTemplate(t)).ToArray();
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editorCursor = world.WorldActor.Trait<EditorCursorLayer>();
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allCategories = allTemplates.SelectMany(t => t.Categories)
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.Distinct()
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@@ -108,7 +105,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var tileId = t.Template.Id;
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var item = ScrollItemWidget.Setup(ItemTemplate,
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() => editorCursor.Type == EditorCursorType.TerrainTemplate && editorCursor.TerrainTemplate.Id == tileId,
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() => Editor.CurrentBrush is EditorTileBrush editorCursor && editorCursor.TerrainTemplate.Id == tileId,
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() => Editor.SetBrush(new EditorTileBrush(Editor, tileId, WorldRenderer)));
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var preview = item.Get<TerrainTemplatePreviewWidget>("TILE_PREVIEW");
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