diff --git a/OpenRA.Game/Graphics/TerrainSpriteLayer.cs b/OpenRA.Game/Graphics/TerrainSpriteLayer.cs index 67c254c691..2759bd7ef2 100644 --- a/OpenRA.Game/Graphics/TerrainSpriteLayer.cs +++ b/OpenRA.Game/Graphics/TerrainSpriteLayer.cs @@ -88,7 +88,7 @@ namespace OpenRA.Graphics sprite = emptySprite; // The vertex buffer does not have geometry for cells outside the map - if (!map.Contains(uv)) + if (!map.Tiles.Contains(uv)) return; var offset = rowStride * uv.V + 6 * uv.U;