From a266dc663957476640539ce8801618797bebc56d Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 19 Nov 2016 18:10:12 +0000 Subject: [PATCH] Fix shroud rendering outside the map cordon. --- OpenRA.Game/Graphics/TerrainSpriteLayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Graphics/TerrainSpriteLayer.cs b/OpenRA.Game/Graphics/TerrainSpriteLayer.cs index 67c254c691..2759bd7ef2 100644 --- a/OpenRA.Game/Graphics/TerrainSpriteLayer.cs +++ b/OpenRA.Game/Graphics/TerrainSpriteLayer.cs @@ -88,7 +88,7 @@ namespace OpenRA.Graphics sprite = emptySprite; // The vertex buffer does not have geometry for cells outside the map - if (!map.Contains(uv)) + if (!map.Tiles.Contains(uv)) return; var offset = rowStride * uv.V + 6 * uv.U;