From 878e03adb9e14b7c3b205be0e0612fc571c75ea6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Tue, 22 Oct 2013 21:59:40 +0200 Subject: [PATCH] Update README.md minor changes --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index fbef80f605..f202999882 100644 --- a/README.md +++ b/README.md @@ -28,14 +28,14 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g ## Mapping * We offer a [Mapping](https://github.com/OpenRA/OpenRA/wiki/Mapping) Tutorial as you can change gameplay drastically with custom maps. -* If you want to share your maps, mini-games and units with the community upload them at [http://content.open-ra.org](http://content.open-ra.org) +* If you want to share your maps, mini-games and units with the community, upload them at [http://content.open-ra.org](http://content.open-ra.org). ## Modding * There exists an auto-generated [Trait documentation](https://github.com/OpenRA/OpenRA/wiki/Traits) to get started with yaml files. * Check the [Modding Guide](https://github.com/OpenRA/OpenRA/wiki/Modding%20Guide) to create your own classic RTS. -* Some hints on to create new OpenRA compatible [Pixelart](https://github.com/OpenRA/OpenRA/wiki/Pixelart). -* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods) +* Some hints on how to create new OpenRA compatible [Pixelart](https://github.com/OpenRA/OpenRA/wiki/Pixelart). +* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods). ## Support