more order targeters

This commit is contained in:
Bob
2010-10-03 05:32:39 +13:00
committed by Paul Chote
parent 4bc9e01516
commit 87a0b52ce5
5 changed files with 58 additions and 43 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
get get
{ {
yield return new EnterBuildingOrderTargeter<Building>( "CaptureBuilding", 5, true, false, yield return new EnterBuildingOrderTargeter<Building>( "CaptureBuilding", 5, true, false,
target => target.Info.Traits.Get<BuildingInfo>().Capturable ); _ => true, target => target.Info.Traits.Get<BuildingInfo>().Capturable );
} }
} }

View File

@@ -98,7 +98,7 @@ namespace OpenRA.Mods.RA
{ {
get get
{ {
yield return new EnterBuildingOrderTargeter<IAcceptOre>( "Deliver", 5, false, true, _ => !IsEmpty ); yield return new EnterBuildingOrderTargeter<IAcceptOre>( "Deliver", 5, false, true, _ => true, _ => !IsEmpty );
yield return new HarvestOrderTargeter(); yield return new HarvestOrderTargeter();
} }
} }

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@@ -8,18 +8,21 @@ namespace OpenRA.Mods.RA.Orders
{ {
class EnterBuildingOrderTargeter<T> : UnitTraitOrderTargeter<T> class EnterBuildingOrderTargeter<T> : UnitTraitOrderTargeter<T>
{ {
readonly Func<Actor, bool> canTarget;
readonly Func<Actor, bool> useEnterCursor; readonly Func<Actor, bool> useEnterCursor;
public EnterBuildingOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly, Func<Actor, bool> useEnterCursor ) public EnterBuildingOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
: base( order, priority, "enter", targetEnemy, targetAlly ) : base( order, priority, "enter", targetEnemy, targetAlly )
{ {
this.canTarget = canTarget;
this.useEnterCursor = useEnterCursor; this.useEnterCursor = useEnterCursor;
} }
public override bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor ) public override bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
{ {
if( !base.CanTargetUnit( self, target, forceAttack, forceMove, ref cursor ) ) return false; if( !base.CanTargetUnit( self, target, forceAttack, forceMove, ref cursor ) ) return false;
if( !canTarget( target ) ) return false;
cursor = useEnterCursor( target ) ? "enter" : "enter-blocked"; cursor = useEnterCursor( target ) ? "enter" : "enter-blocked";
return true; return true;
} }

View File

@@ -14,6 +14,8 @@ using OpenRA.Effects;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Traits.Activities; using OpenRA.Traits.Activities;
using System.Drawing; using System.Drawing;
using System.Collections.Generic;
using OpenRA.Mods.RA.Orders;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
@@ -23,53 +25,51 @@ namespace OpenRA.Mods.RA
public virtual object Create(ActorInitializer init) { return new Repairable(init.self); } public virtual object Create(ActorInitializer init) { return new Repairable(init.self); }
} }
class Repairable : IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice class Repairable : IIssueOrder2, IResolveOrder, IOrderVoice
{ {
Health Health; readonly Actor self;
readonly Health Health;
public Repairable(Actor self) public Repairable(Actor self)
{ {
this.self = self;
Health = self.Trait<Health>(); Health = self.Trait<Health>();
} }
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor) public IEnumerable<IOrderTargeter> Orders
{ {
return 5; get { yield return new EnterBuildingOrderTargeter<Building>( "Repair", 5, false, true, target => CanRepairAt( target ), _ => CanRepair() ); }
} }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (self.Info.Traits.Get<RepairableInfo>().RepairBuildings.Contains(underCursor.Info.Name) public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
&& underCursor.Owner == self.Owner) {
return new Order("Repair", self, underCursor); if( order.OrderID == "Repair" )
return new Order( order.OrderID, self, target.Actor );
return null; return null;
} }
bool CanRepair(Actor self) bool CanRepairAt( Actor target )
{
return self.Info.Traits.Get<RepairableInfo>().RepairBuildings.Contains( target.Info.Name );
}
bool CanRepair()
{ {
var li = self.TraitOrDefault<LimitedAmmo>(); var li = self.TraitOrDefault<LimitedAmmo>();
return (Health.DamageState > DamageState.Undamaged || (li != null && !li.FullAmmo()) ); return (Health.DamageState > DamageState.Undamaged || (li != null && !li.FullAmmo()) );
} }
public string CursorForOrder(Actor self, Order order)
{
if (order.OrderString != "Repair") return null;
return CanRepair(self) ? "enter" : "enter-blocked";
}
public string VoicePhraseForOrder(Actor self, Order order) public string VoicePhraseForOrder(Actor self, Order order)
{ {
return (order.OrderString == "Repair" && CanRepair(self)) ? "Move" : null; return (order.OrderString == "Repair" && CanRepair()) ? "Move" : null;
} }
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
{ {
if (order.OrderString == "Repair") if (order.OrderString == "Repair")
{ {
if (!CanRepair(self)) if( !CanRepairAt( order.TargetActor ) || !CanRepair() )
return; return;
var rp = order.TargetActor.TraitOrDefault<RallyPoint>(); var rp = order.TargetActor.TraitOrDefault<RallyPoint>();

View File

@@ -13,43 +13,55 @@ using OpenRA.Mods.RA.Activities;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Traits.Activities; using OpenRA.Traits.Activities;
using System.Drawing; using System.Drawing;
using System.Collections.Generic;
using OpenRA.Mods.RA.Orders;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
class RepairableNearInfo : TraitInfo<RepairableNear>, ITraitPrerequisite<HealthInfo> class RepairableNearInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
{ {
[ActorReference] [ActorReference]
public readonly string[] Buildings = { "spen", "syrd" }; public readonly string[] Buildings = { "spen", "syrd" };
public object Create( ActorInitializer init ) { return new RepairableNear( init.self ); }
} }
class RepairableNear : IIssueOrder, IResolveOrder, IOrderCursor class RepairableNear : IIssueOrder2, IResolveOrder
{ {
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor) readonly Actor self;
public RepairableNear( Actor self ) { this.self = self; }
public IEnumerable<IOrderTargeter> Orders
{ {
return 5; get
{
yield return new EnterBuildingOrderTargeter<Building>( "RepairNear", 5, false, true,
target => CanRepairAt( target ), _ => ShouldRepair() );
}
} }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
{ {
if (mi.Button != MouseButton.Right) return null; if( order.OrderID == "RepairNear" )
if (underCursor == null) return null; return new Order( order.OrderID, self, target.Actor );
if (underCursor.Owner == self.Owner &&
self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) &&
self.GetDamageState() > DamageState.Undamaged)
return new Order("Enter", self, underCursor);
return null; return null;
} }
public string CursorForOrder(Actor self, Order order) bool CanRepairAt( Actor target )
{ {
return (order.OrderString == "Enter") ? "enter" : null; return self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( target.Info.Name );
} }
bool ShouldRepair()
{
return self.GetDamageState() > DamageState.Undamaged;
}
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
{ {
if (order.OrderString == "Enter") if (order.OrderString == "RepairNear" && CanRepairAt(order.TargetActor) && ShouldRepair())
{ {
self.CancelActivity(); self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1)); self.QueueActivity(new Move(order.TargetActor, 1));