Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState

This commit is contained in:
Paul Chote
2010-07-30 00:46:00 +12:00
parent bce9791b56
commit 87d2071007
2 changed files with 8 additions and 20 deletions

View File

@@ -69,7 +69,9 @@ namespace OpenRA.Traits
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthColor = health.HealthColor;
var healthColor = (health.ExtendedDamageState == ExtendedDamageState.Quarter) ? Color.Red :
(health.ExtendedDamageState == ExtendedDamageState.Half) ? Color.Yellow : Color.LimeGreen;
var healthColor2 = Color.FromArgb(
255,
healthColor.R / 2,