Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState
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@@ -69,7 +69,9 @@ namespace OpenRA.Traits
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Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
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Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
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var healthColor = health.HealthColor;
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var healthColor = (health.ExtendedDamageState == ExtendedDamageState.Quarter) ? Color.Red :
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(health.ExtendedDamageState == ExtendedDamageState.Half) ? Color.Yellow : Color.LimeGreen;
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var healthColor2 = Color.FromArgb(
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255,
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healthColor.R / 2,
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