Merge dictionaries in GpsDot.

This speeds up GpsDot.Tick as it requires only one dictionary lookup per player rather than two.
This commit is contained in:
RoosterDragon
2015-11-26 22:09:35 +00:00
parent 8230be6a14
commit 87d35a75da

View File

@@ -37,14 +37,22 @@ namespace OpenRA.Mods.RA.Effects
readonly GpsDotInfo info; readonly GpsDotInfo info;
readonly Animation anim; readonly Animation anim;
readonly Dictionary<Player, bool> showToPlayer = new Dictionary<Player, bool>(); readonly Dictionary<Player, DotState> stateByPlayer = new Dictionary<Player, DotState>();
readonly Lazy<HiddenUnderFog> huf;
readonly Lazy<FrozenUnderFog> fuf;
readonly Lazy<Disguise> disguise;
readonly Lazy<Cloak> cloak;
readonly Cache<Player, FrozenActorLayer> frozen;
Lazy<HiddenUnderFog> huf; class DotState
Lazy<FrozenUnderFog> fuf; {
Lazy<Disguise> disguise; public readonly GpsWatcher Gps;
Lazy<Cloak> cloak; public bool IsVisible;
Cache<Player, GpsWatcher> watcher; public DotState(GpsWatcher gps)
Cache<Player, FrozenActorLayer> frozen; {
Gps = gps;
}
}
public GpsDot(Actor self, GpsDotInfo info) public GpsDot(Actor self, GpsDotInfo info)
{ {
@@ -60,15 +68,14 @@ namespace OpenRA.Mods.RA.Effects
disguise = Exts.Lazy(() => self.TraitOrDefault<Disguise>()); disguise = Exts.Lazy(() => self.TraitOrDefault<Disguise>());
cloak = Exts.Lazy(() => self.TraitOrDefault<Cloak>()); cloak = Exts.Lazy(() => self.TraitOrDefault<Cloak>());
watcher = new Cache<Player, GpsWatcher>(p => p.PlayerActor.Trait<GpsWatcher>());
frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>()); frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
showToPlayer = self.World.Players.ToDictionary(x => x, x => false); stateByPlayer = self.World.Players.ToDictionary(p => p, p => new DotState(p.PlayerActor.Trait<GpsWatcher>()));
} }
public bool IsDotVisible(Player toPlayer) public bool IsDotVisible(Player toPlayer)
{ {
return showToPlayer[toPlayer]; return stateByPlayer[toPlayer].IsVisible;
} }
bool ShouldShowIndicator(Player toPlayer) bool ShouldShowIndicator(Player toPlayer)
@@ -106,14 +113,14 @@ namespace OpenRA.Mods.RA.Effects
foreach (var player in self.World.Players) foreach (var player in self.World.Players)
{ {
var gps = watcher[player]; var state = stateByPlayer[player];
showToPlayer[player] = (gps.Granted || gps.GrantedAllies) && ShouldShowIndicator(player); state.IsVisible = (state.Gps.Granted || state.Gps.GrantedAllies) && ShouldShowIndicator(player);
} }
} }
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (self.World.RenderPlayer == null || !showToPlayer[self.World.RenderPlayer] || self.Disposed) if (self.World.RenderPlayer == null || !IsDotVisible(self.World.RenderPlayer) || self.Disposed)
return SpriteRenderable.None; return SpriteRenderable.None;
var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName); var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName);