Merge dictionaries in GpsDot.
This speeds up GpsDot.Tick as it requires only one dictionary lookup per player rather than two.
This commit is contained in:
@@ -37,14 +37,22 @@ namespace OpenRA.Mods.RA.Effects
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readonly GpsDotInfo info;
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readonly GpsDotInfo info;
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readonly Animation anim;
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readonly Animation anim;
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readonly Dictionary<Player, bool> showToPlayer = new Dictionary<Player, bool>();
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readonly Dictionary<Player, DotState> stateByPlayer = new Dictionary<Player, DotState>();
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readonly Lazy<HiddenUnderFog> huf;
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readonly Lazy<FrozenUnderFog> fuf;
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readonly Lazy<Disguise> disguise;
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readonly Lazy<Cloak> cloak;
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readonly Cache<Player, FrozenActorLayer> frozen;
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Lazy<HiddenUnderFog> huf;
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class DotState
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Lazy<FrozenUnderFog> fuf;
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{
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Lazy<Disguise> disguise;
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public readonly GpsWatcher Gps;
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Lazy<Cloak> cloak;
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public bool IsVisible;
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Cache<Player, GpsWatcher> watcher;
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public DotState(GpsWatcher gps)
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Cache<Player, FrozenActorLayer> frozen;
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{
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Gps = gps;
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}
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}
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public GpsDot(Actor self, GpsDotInfo info)
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public GpsDot(Actor self, GpsDotInfo info)
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{
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{
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@@ -60,15 +68,14 @@ namespace OpenRA.Mods.RA.Effects
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disguise = Exts.Lazy(() => self.TraitOrDefault<Disguise>());
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disguise = Exts.Lazy(() => self.TraitOrDefault<Disguise>());
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cloak = Exts.Lazy(() => self.TraitOrDefault<Cloak>());
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cloak = Exts.Lazy(() => self.TraitOrDefault<Cloak>());
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watcher = new Cache<Player, GpsWatcher>(p => p.PlayerActor.Trait<GpsWatcher>());
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frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
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frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
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showToPlayer = self.World.Players.ToDictionary(x => x, x => false);
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stateByPlayer = self.World.Players.ToDictionary(p => p, p => new DotState(p.PlayerActor.Trait<GpsWatcher>()));
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}
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}
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public bool IsDotVisible(Player toPlayer)
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public bool IsDotVisible(Player toPlayer)
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{
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{
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return showToPlayer[toPlayer];
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return stateByPlayer[toPlayer].IsVisible;
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}
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}
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bool ShouldShowIndicator(Player toPlayer)
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bool ShouldShowIndicator(Player toPlayer)
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@@ -106,14 +113,14 @@ namespace OpenRA.Mods.RA.Effects
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foreach (var player in self.World.Players)
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foreach (var player in self.World.Players)
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{
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{
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var gps = watcher[player];
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var state = stateByPlayer[player];
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showToPlayer[player] = (gps.Granted || gps.GrantedAllies) && ShouldShowIndicator(player);
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state.IsVisible = (state.Gps.Granted || state.Gps.GrantedAllies) && ShouldShowIndicator(player);
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}
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}
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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{
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if (self.World.RenderPlayer == null || !showToPlayer[self.World.RenderPlayer] || self.Disposed)
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if (self.World.RenderPlayer == null || !IsDotVisible(self.World.RenderPlayer) || self.Disposed)
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return SpriteRenderable.None;
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return SpriteRenderable.None;
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var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName);
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var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName);
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