Re-implement the insufficient funds warning in a simpler manner

This commit is contained in:
Oliver Brakmann
2016-04-08 22:19:36 +02:00
parent 41388b9c63
commit 87e1acfc9f
4 changed files with 25 additions and 5 deletions

View File

@@ -25,6 +25,12 @@ namespace OpenRA.Traits
[Desc("Force the DefaultCash option by disabling changes in the lobby.")] [Desc("Force the DefaultCash option by disabling changes in the lobby.")]
public readonly bool DefaultCashLocked = false; public readonly bool DefaultCashLocked = false;
[Desc("Speech notification to play when the player does not have any funds.")]
public readonly string InsufficientFundsNotification = null;
[Desc("Delay (in ticks) during which warnings will be muted.")]
public readonly int InsufficientFundsNotificationDelay = 750;
public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); } public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); }
} }
@@ -32,10 +38,12 @@ namespace OpenRA.Traits
{ {
const float DisplayCashFracPerFrame = .07f; const float DisplayCashFracPerFrame = .07f;
const int DisplayCashDeltaPerFrame = 37; const int DisplayCashDeltaPerFrame = 37;
readonly PlayerResourcesInfo info;
readonly Player owner; readonly Player owner;
public PlayerResources(Actor self, PlayerResourcesInfo info) public PlayerResources(Actor self, PlayerResourcesInfo info)
{ {
this.info = info;
owner = self.Owner; owner = self.Owner;
Cash = self.World.LobbyInfo.GlobalSettings.StartingCash; Cash = self.World.LobbyInfo.GlobalSettings.StartingCash;
@@ -52,6 +60,8 @@ namespace OpenRA.Traits
public int Earned; public int Earned;
public int Spent; public int Spent;
int lastNotificationTick;
public bool CanGiveResources(int amount) public bool CanGiveResources(int amount)
{ {
return Resources + amount <= ResourceCapacity; return Resources + amount <= ResourceCapacity;
@@ -111,9 +121,19 @@ namespace OpenRA.Traits
} }
} }
public bool TakeCash(int num) public bool TakeCash(int num, bool notifyLowFunds = false)
{ {
if (Cash + Resources < num) return false; if (Cash + Resources < num)
{
if (notifyLowFunds && !string.IsNullOrEmpty(info.InsufficientFundsNotification) &&
owner.World.WorldTick - lastNotificationTick >= info.InsufficientFundsNotificationDelay)
{
lastNotificationTick = owner.World.WorldTick;
Game.Sound.PlayNotification(owner.World.Map.Rules, owner, "Speech", info.InsufficientFundsNotification, owner.Faction.InternalName);
}
return false;
}
// Spend ore before cash // Spend ore before cash
Resources -= num; Resources -= num;

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.StartRepairingNotification, self.Owner.Faction.InternalName); Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.StartRepairingNotification, self.Owner.Faction.InternalName);
} }
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost)) if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost, true))
{ {
remainingTicks = 1; remainingTicks = 1;
return this; return this;

View File

@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Traits
var cost = Math.Max(1, (hpToRepair * Info.RepairPercent * buildingValue) / (health.MaxHP * 100)); var cost = Math.Max(1, (hpToRepair * Info.RepairPercent * buildingValue) / (health.MaxHP * 100));
// TakeCash will return false if the player can't pay, and will stop him from contributing this Tick // TakeCash will return false if the player can't pay, and will stop him from contributing this Tick
var activePlayers = Repairers.Count(player => player.PlayerActor.Trait<PlayerResources>().TakeCash(cost)); var activePlayers = Repairers.Count(player => player.PlayerActor.Trait<PlayerResources>().TakeCash(cost, true));
RepairActive = activePlayers > 0; RepairActive = activePlayers > 0;

View File

@@ -458,7 +458,7 @@ namespace OpenRA.Mods.Common.Traits
} }
var costThisFrame = RemainingCost / RemainingTime; var costThisFrame = RemainingCost / RemainingTime;
if (costThisFrame != 0 && !pr.TakeCash(costThisFrame)) if (costThisFrame != 0 && !pr.TakeCash(costThisFrame, true))
return; return;
RemainingCost -= costThisFrame; RemainingCost -= costThisFrame;