Fix a crash when calling an airstrike at the map edge
This commit is contained in:
committed by
Oliver Brakmann
parent
4961b0943b
commit
87e33a75c6
@@ -162,6 +162,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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});
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aircraft.Add(a);
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aircraft.Add(a);
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aircraftInRange.Add(a, false);
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var attack = a.Trait<AttackBomber>();
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var attack = a.Trait<AttackBomber>();
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attack.SetTarget(self.World, target + targetOffset);
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attack.SetTarget(self.World, target + targetOffset);
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@@ -192,7 +193,6 @@ namespace OpenRA.Mods.Common.Traits
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new RemoveSelf());
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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distanceTestActor = a;
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distanceTestActor = a;
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}
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}
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