Add upgrade rule for moving InsufficientFundsWarning logic to PlayerResources
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@@ -757,6 +757,19 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Key = "EffectImage";
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node.Key = "EffectImage";
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}
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}
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if (engineVersion < 20160408)
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{
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var traitNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "InsufficientFundsWarning");
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if (traitNode != null)
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{
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var prNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "PlayerResources");
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if (prNode != null)
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prNode.Value.Nodes.Add(new MiniYamlNode("InsufficientFundsNotification", new MiniYaml("InsufficientFunds")));
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node.Value.Nodes.Remove(traitNode);
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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