Add upgrade rule for moving InsufficientFundsWarning logic to PlayerResources

This commit is contained in:
Oliver Brakmann
2016-04-08 22:20:05 +02:00
parent a8ead3669d
commit 87eb443121

View File

@@ -757,6 +757,19 @@ namespace OpenRA.Mods.Common.UtilityCommands
node.Key = "EffectImage";
}
if (engineVersion < 20160408)
{
var traitNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "InsufficientFundsWarning");
if (traitNode != null)
{
var prNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "PlayerResources");
if (prNode != null)
prNode.Value.Nodes.Add(new MiniYamlNode("InsufficientFundsNotification", new MiniYaml("InsufficientFunds")));
node.Value.Nodes.Remove(traitNode);
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}