use TickRender() for RenderSprites and PaletteModifier
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4
OpenRA.Game/Traits/Render/RenderSprites.cs
Executable file → Normal file
4
OpenRA.Game/Traits/Render/RenderSprites.cs
Executable file → Normal file
@@ -31,7 +31,7 @@ namespace OpenRA.Traits
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public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); }
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}
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public class RenderSprites : IRender, ITick, INotifyOwnerChanged, INotifyEffectiveOwnerChanged
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public class RenderSprites : IRender, ITickRender, INotifyOwnerChanged, INotifyEffectiveOwnerChanged
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{
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class AnimationWrapper
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{
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@@ -126,7 +126,7 @@ namespace OpenRA.Traits
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}
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}
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public virtual void Tick(Actor self)
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public virtual void TickRender(WorldRenderer wr, Actor self)
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{
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foreach (var a in anims.Values)
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a.Animation.Animation.Tick();
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