use TickRender() for RenderSprites and PaletteModifier

This commit is contained in:
Matthias Mailänder
2014-07-03 20:42:37 +02:00
parent 58cb603803
commit 87fd576b26
23 changed files with 48 additions and 43 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
{
public class CloakPaletteEffectInfo : TraitInfo<CloakPaletteEffect> { }
public class CloakPaletteEffect : IPaletteModifier, ITick
public class CloakPaletteEffect : IPaletteModifier, ITickRender
{
float t = 0;
string paletteName = "cloak";
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
}
}
public void Tick(Actor self)
public void TickRender(WorldRenderer wr, Actor self)
{
t += 0.25f;
if (t >= 256) t = 0;