use TickRender() for RenderSprites and PaletteModifier
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@@ -23,10 +23,10 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new LightPaletteRotator(this); }
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}
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class LightPaletteRotator : ITick, IPaletteModifier
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class LightPaletteRotator : ITickRender, IPaletteModifier
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{
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float t = 0;
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public void Tick(Actor self)
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public void TickRender(WorldRenderer wr, Actor self)
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{
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t += .5f;
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}
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